What effects can be added to objects on a slide

Category Name Description Basic Alpha Sets a transparency effect on an object. The rangeis 0-100%. 0% is transparent and 100% is opaque. AlphaFromTo Sets a transparency effect from

What effects can be added to objects on a slide

Category Name Description Basic Alpha Sets a transparency effect on an object. The rangeis 0-100%. 0% is transparent and 100% is opaque. AlphaFromTo Sets a transparency effect from an initial transparency state to a final transparency state. If the initial alpha is 20% and the final alpha is 80%, the object animates between the alpha states of 20%-80%. RotateTo Rotates an object along its axis to a specified angle. RotateTo smoothly animates until the rotation angle has been achieved. Rotation Rotates an object along its axis to a specified angle. Rotation causes an instant rotation to the specified angle. Scale Transformation that scales objectsby ascalefactor specified in X and Y directions. Scales causes instant transformation until the scale factors are reached. ScaleTo Transformation that scales objectsby ascalefactor specified in X and Y directions.ScaleTo smoothly animates until the scale factors are reached. Skew Skewing alters an object's orientation and the angles between the lines that form the image's corners. Apply skewnessto an object by specifyingits skew values in X and Y directions. SkewTo SkewTo smoothly animates an object until the skew factors are reached. Emphasis Anti-Clockwise Rotates an object anti-clockwise. Clockwise Rotate Rotates an object clockwise. DropIn and Bounce Drops and object and bounces it back to its original position. Flicker Applies a flickering effect on the object. FreeFall The object undergoes a free fall and then goes back to its original position. GrowTurn The object first turns and then grows before going back to its original state. HeartBeat The object mimics the beating of a heart. RotateTimes Rotates an object a specified number of times clockwise or counter-clockwise. Spin

Spins an object along its axis. The spin effect depends on the following parameters:

  • Ease In: Specifies the percentage by which the effect starts slow and ends fast.
  • Ease Out:Specifies the percentage by which the effect starts quickly and slows at the end.
  • Spin Ease:Specifies a transition effect with a slow start, then fast, and then end slowly.Theeaseattribute is a percentage value between -1 (100% ease in or acceleration) and 1 (100% ease out or deceleration). The default value is 0, which means that the effect animates at a constant speed, without acceleration or deceleration.Entrance Asymmetric Zoom In

Zooms-in an object. The zoom is defined by the following properties:

  • Initial zoomX and zoomY: The starting zoom-in value in X and Y directions.
  • Final zoomX and zoomY: The terminating zoom-in values in X and Y directions.EaseInBottom

Adds a bottom ease-in transition effect to an object. The attributes for this effect are:

  • Ease: Percentage value defining the acceleration or deceleration of an object.
  • Initial Alpha: The amount of transparency of the object at the beginning of the transition.EaseInLeft

Adds a left ease-in transition effect to an object. The attributes for this effect are:

  • Ease:Percentage value defining the acceleration or deceleration of an object.
  • Initial Alpha:The amount of transparency of the object at the beginning of the transition.EaseInRight

Adds a right ease-in transition effect to an object. The attributes for this effect are:

  • Ease:Percentage value defining the acceleration or deceleration of an object.
  • Initial Alpha:The amount of transparency of the object at the beginning of the transition.EaseInTop

Adds a top ease-in transition effect to an object. The attributes for this effect are:

  • Ease:Percentage value defining the acceleration or deceleration of an object.
  • Initial Alpha:The amount of transparency of the object at the beginning of the transition.FadedZoomIn

Adds a fading transition effect when an object zooms in. The attributes for this effect are:

  • Initial Alpha:The amount of transparency of the object at the beginning of the transition.
  • Initial ScaleX and ScaleY: The scale factor to use for the object transformation in both X and Y directions.
  • Final Alpha:The amount of transparency of the object when the transition ends.Fly In From Bottom The object moves upwards from the bottom of the slide and rests in the original position. Fly In From Bottom Left The object moves diagonally upwards from the bottom-left corner of the slide and rests in the original position. Fly In From Bottom Right The object moves diagonally upwards from the bottom-right corner of the slide and rests in the original position. Fly In From Left The object moves in a straight line towards the right of the slide of the slide and rests in the original position. Fly In From Right The object moves in a straight line towards the left of the slide and rests in the original position. Fly In From Top The object moves downwards from the top of the slide and rests in the original position. Fly In From Top Left The object moves diagonally downwards from the top-left corner of the slide and rests in the original position. Fly In From Top Right The object moves diagonally downwards from the top-right corner of the slide and rests in the original position. Glide The objectmoves with a smooth, continuous motion. Spiral In The object moves in a spiral curve. StretchAcross The object stretches along its axis. Set the Ease attribute on the object for the ease transition. StretchFromBottom The object stretches from the bottom to its original position.Set theEaseattribute on the object for the ease transition. StretchFromLeft The object stretches from the left to right and back to its original position.Set theEaseattribute on the object for the ease transition. StretchFromRight The object stretches from the right to left and back to its original position.Set theEaseattribute on the object for the ease transition. StretchFromTop The object stretches from the top to its original position.Set theEaseattribute on the object for the ease transition. ZoomIn The object zooms in depending on the initial and final zoom percentages. Exit Asymmetric Zoom Out The object zooms out depending on the initial and final X and Y zoom percentages. CollapseAcross Collapses the object from left and right.Set theEaseattribute on the object for the ease transition. CollapseToBottom Collapses the object from top to bottom.Set theEaseattribute on the object for the ease transition. CollapseToLeft Collapses the object from right to left.Set theEaseattribute on the object for the ease transition. CollapseToRight Collapses the object from left to right.Set theEaseattribute on the object for the ease transition. CollapseToTop Collapses the object from bottom to top.Set theEaseattribute on the object for the ease transition. EaseOutBottom

Adds a bottom-directed ease-out transition effect to an object. The attributes for this effect are:

  • Ease:Percentage value defining the acceleration or deceleration of an object.
  • Final Alpha:The amount of transparency of the object at the end of the transition.EaseOutLeft

Adds a left-directed ease-out transition effect to an object. The attributes for this effect are:

  • Ease:Percentage value defining the acceleration or deceleration of an object.
  • Final Alpha:The amount of transparency of the object at the end of the transition.EaseOutRight

Adds a right-directed ease-out transition effect to an object. The attributes for this effect are:

  • Ease:Percentage value defining the acceleration or deceleration of an object.
  • Final Alpha:The amount of transparency of the object at the end of the transition.EaseOutTop

Adds a top-directed ease-out transition effect to an object. The attributes for this effect are:

  • Ease:Percentage value defining the acceleration or deceleration of an object.
  • Final Alpha:The amount of transparency of the object at the end of the transition.FadedZoomOut Zooms out an object. You can add initial and final transparency percentages to the object as well as initial and final scaling of the object in X and Y directions. Fly Out To Bottom The object moves downwards from its position to below the slide. Fly Out To Bottom Left The object moves diagonally to the bottom-left corner below the slide. Fly Out To Bottom Right The object moves diagonally to the bottom-right corner below the slide. Fly Out To Left The object moves in a straight line towards the left of the slide. Fly Out To Right The object moves in a straight line towards the right of the slide. Fly Out To Top The object moves upwards in a straight line. Fly Out To Top Left The objectmoves diagonally to the top-left corner of the slide. Fly Out To Top Right The objectmoves diagonally to the top-right corner of the slide. GlideOut The object moves in a smooth, continuous motion. ZoomOut The object zooms out depending on the initial and final zoom percentages. Motion Path Circle Apply a circular motion path on the object. CustomCurves Draw custom curved motion paths. CustomLines Draw a motion path consisting of straight lines. CustomScribble Draw a motion path following the motion of your hand on stage. Loop Draw a motion path, which is a curve that bends around and crosses itself. LeftToRight Draw a straight line motion path from left to right. Pentagon Draw a pentangular motion path. Rectangle Draw a rectangular motion path. RightToLeft Draw a straight line motion path from right to left. Triangle Draw a triangular motion path.

Video liên quan